The cinema.
A theatrical entrance, an unsettling encounter and a set of escalators. The player reads the environment and makes a choice.





Five cells. Distinct fears. One unsettling journey.
VIEW ON STEAM ↗Las 5 Celdas is a short, first-person psychological horror game built around uncomfortable encounters, light puzzle-solving and decisions with emotional weight.
I independently carried the project from playable concept to Steam release, working with Unreal Engine on levels, gameplay implementation, user interfaces, event sequences, localization and publishing. External assets and AI assistance supported parts of production.
Selected captures from the actual game — each environment has a distinct mechanical and emotional purpose.
A theatrical entrance, an unsettling encounter and a set of escalators. The player reads the environment and makes a choice.




An unnerving teacher, unsettling drawings and a challenge centred on observing the rules instead of blindly following them.



A timed sequence that combines environmental urgency, an electrical-panel puzzle and a decision with consequences.



Personal objects and quiet places shift the focus from urgency to reflection, using inspectable props and environmental narrative.




A restrained closing sequence, built around an intimate interaction and a final reveal.



Two snapshots of the production: designing an interface and experimenting with transitions between memories.


Shaping a sequence of levels with distinct interactions, pacing and visual language.
↗Watching where players struggle, investigating bugs and improving clarity and progression.
↗Localizing, packaging, configuring Steam and supporting a commercial release.
↗Available on Steam for Windows.