SHIPPED / 2026
LAS 5
CELDAS.
Five unsettling scenarios, environmental puzzles and difficult choices. A first-person horror experience developed and released independently with Unreal Engine 5.
EXPLORE THE CASE STUDY ↗
From atmospheric levels to interactive gameplay — I turn ideas into playable experiences.
A finished and published independent release — designed, implemented and brought to players through Steam.
SHIPPED / 2026
Five unsettling scenarios, environmental puzzles and difficult choices. A first-person horror experience developed and released independently with Unreal Engine 5.
EXPLORE THE CASE STUDY ↗Real captures from the released game. No concept renders.
Hands-on experience across the full production of a small independent game, with a particular focus on building inside Unreal Engine.
Environmental puzzles, trigger-based sequences, interactive objects, timers and UMG interfaces.
↗Playable spaces, visual direction, material work, lighting, clues and environmental storytelling.
↗Testing, bug fixing, localization, controller adaptation, packaging and Steam publishing.
↗Experimenting with characters that do more than follow scripts.
An ongoing sandbox exploring conversational NPCs, local language models, speech recognition, daily schedules and persistent world interactions.
The game has been played on Japanese, Thai and English-language streams — a chance to observe how real players navigate its mysteries.
A curated video wall will be added with verified creator links.
FIND PLAYTHROUGHS ↗I'm KURTYS, an independent game developer who enjoys bringing ideas to life in real time. My work combines level building, atmosphere, gameplay interactions and the practical realities of shipping a finished game.
In 2026 I released Las 5 Celdas on Steam. I now continue experimenting with new interactive systems while developing my technical skills and growing as a creator.
Explore my released work and follow what I'm building next.