Atmospheric cinema entrance with a figure in Las 5 Celdas
INDEPENDENT GAME DEVELOPER / UNREAL ENGINE 5

BUILDING
WORLDS THAT
STAY WITH YOU.

From atmospheric levels to interactive gameplay — I turn ideas into playable experiences.

01 / SELECTED WORKLAS 5 CELDAS · 2026SCROLL TO EXPLORE ↓
GAMEPLAY SYSTEMS✳LEVEL DESIGN✳INTERACTIVE EXPERIENCES✳UNREAL ENGINE 5
01 / FEATURED PROJECT

One game.
Fully realised.

A finished and published independent release — designed, implemented and brought to players through Steam.

02 / THE EXPERIENCE

Every cell, a different feeling.

Real captures from the released game. No concept renders.

03 / THE CRAFT

Not just a world.
A playable one.

Hands-on experience across the full production of a small independent game, with a particular focus on building inside Unreal Engine.

01

Gameplay & interaction

Environmental puzzles, trigger-based sequences, interactive objects, timers and UMG interfaces.

↗
02

Level & atmosphere

Playable spaces, visual direction, material work, lighting, clues and environmental storytelling.

↗
03

Production & release

Testing, bug fixing, localization, controller adaptation, packaging and Steam publishing.

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04 / LAB NOTES

What's next?

Experimenting with characters that do more than follow scripts.

UNREAL ENGINE 5.7 / IN DEVELOPMENT

Characters that
understand context.

An ongoing sandbox exploring conversational NPCs, local language models, speech recognition, daily schedules and persistent world interactions.

LOCAL AIVOICE INPUTNPC SYSTEMS
05 / PLAYER REACTIONS

Played beyond
the developer's screen.

The game has been played on Japanese, Thai and English-language streams — a chance to observe how real players navigate its mysteries.

A curated video wall will be added with verified creator links.

FIND PLAYTHROUGHS ↗
06 / ABOUT

Curious by nature.
Hands-on by choice.

UNREAL ENGINE 5LEVEL DESIGNGAMEPLAY IMPLEMENTATIONINTERACTIVE 3D

I'm KURTYS, an independent game developer who enjoys bringing ideas to life in real time. My work combines level building, atmosphere, gameplay interactions and the practical realities of shipping a finished game.

In 2026 I released Las 5 Celdas on Steam. I now continue experimenting with new interactive systems while developing my technical skills and growing as a creator.

07 / LET'S CONNECT

THE NEXT
CHAPTER.

Explore my released work and follow what I'm building next.